Why did Highguard shut down so quickly?
Highguard failed to build a sustainable player base despite an initial surge in players.
Gaming / Industry
Highguard, a free-to-play squad shooter developed by Wildlight Entertainment, is shutting down on March 12th, less than two months after its January 26th launch. Despite reaching 2 million players, the game failed to build a sustainable pla...
Highguard's short lifespan underscores the challenges of the live-service model. Wildlight Entertainment, founded by former developers from Apex Legends, Call of Duty, and Titanfall, aimed to replicate the shadow drop success of Apex Legends but reportedly failed to adapt to the changing gaming landscape. The studio's leadership rejected early access, a decision that may have contributed to the game's downfall. This closure is part of a broader trend of live-service game failures, including Sony's Concord and potential issues with Riot's 2XKO, demonstrating the difficulty in sustaining player engagement and generating revenue in this market.
**How to Prepare:** For developers, this serves as a reminder to prioritize player retention, adapt to market changes, and consider early access to gather feedback. For gamers, it highlights the risk of investing time and money in live-service games that may not last.
**Who This Affects Most:** This impacts game developers, particularly smaller studios, who face immense pressure to create and maintain successful live-service games. Gamers who invest time and money into these games are also affected.
Highguard failed to build a sustainable player base despite an initial surge in players.
Wildlight Entertainment laid off most of its staff due to financial difficulties.
While many live-service games fail, publishers continue to pursue the model, indicating it remains a viable, though challenging, market.
Do you think the live-service model is sustainable? Share your thoughts in the comments!
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